Theres a lot of hydrogen sitting on top of my base right now though which is good because im gonna need a LOT of it for the rocket. There was a point where chlorine was everywhere but a few pufts and a saltvine plant here and there easily took care of it. I just make a compactor close to the rust biome to cool it off. Rust oxidizers dont generate hot gases but and poop out HOT iron. I'm headed up to space now and still using an open air electroylzer and open air rust oxidizer at cycle 160+. They require no maintenance whatsoever, and cannot be harvested, therefore there is no chance for additional seeds. By the time I need actual cooling I can already make steam turbine + space materials aquatuner. Wheezeworts can be grown in flower pots and absorb Heat by respiring through their porous outer membranes. 1 near my incubators, 1 inside the glossy drecko ranch, and one beside an electroylzer), and two 4 tile high rooms filled with compactors with ice/ ice tempshift plates keeping my base cool. Right now I have 6 weezeworts fed by sweepers from 2 drecko ranches (3 in my industrial area. You will always be wanting more hydrogen if you're serious about taking space, so burning it early is a waste. The other reason it is not prudent long term is that hydrogen is much better stored and saved to be converted to liquid hydrogen (LH2), which is the best late game rocket fuel. The SPOM MKII is so compact that you essentially have to build multiples of them to supply more dupes. So if I divide the result by the cooling. So I can divide it byt that and turn it to W : 292 530 000 / 400 731 325 W. So lets say I want to cool the steam to 90☌. What I do mean is that while it is a fine way to produce and cool oxygen for your base, there are better, larger methods for when you need to scale up in the mid/late game. Heat capacity of steam/water is 4.179J/g/☌. Why? Because the SPOM MKII is not very efficient long-term. Everyone should learn to build a SPOM.Īnd, once you've learned to build them, once you've played with the design a bit,once you've gotten everything you can from it, never build it again. You will learn gas management, automation, cooling, power management, and how to complete a multi-stage build. And it works.īut more than that, it will teach you a ton about how ONI works. The SPOM is a very good example of solid ONI engineering. Before the grognards and old-heads jump on me about that, let me explain. It is my opinion that if you are new to ONI, you should build SPOMs. While other self-powering oxygen modules might be called SPOMs, this is the original SPOM. Oxygen Not Included Survival game Gaming. So the cooling depends on the specific heat of the gas: 12 kDTU/s in Hydrogen, 11 kDTU/s in Natural Gas, 5 kDTU/s in Oxygen, 4 kDTU/s in CO2. For comparison, a wheezewort removes 12,000 DTU/s and a Anti Entropy Thermo-Nullifier (AETN) removes 80,000 DTU/s. It stands for Self-Powering Oxygen Module. I depends on the gas the Wheezewort is in (if sufficient gas pressure, it will cool 1kg/s of the gas by 5☌). You will see the term SPOM very frequently around ONI discussions. This post is mainly for those new to ONI.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |